/* * Copyright 2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TIMER_H #define TIMER_H #include #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include #else #include #include #endif #ifdef WIN32 double PCFreq = 0.0; __int64 timerStart = 0; #else struct timeval timerStart; #endif void StartTimer() { #ifdef WIN32 LARGE_INTEGER li; if(!QueryPerformanceFrequency(&li)) printf("QueryPerformanceFrequency failed!\n"); PCFreq = (double)li.QuadPart/1000.0; QueryPerformanceCounter(&li); timerStart = li.QuadPart; #else gettimeofday(&timerStart, NULL); #endif } // time elapsed in ms double GetTimer() { #ifdef WIN32 LARGE_INTEGER li; QueryPerformanceCounter(&li); return (double)(li.QuadPart-timerStart)/PCFreq; #else struct timeval timerStop, timerElapsed; gettimeofday(&timerStop, NULL); timersub(&timerStop, &timerStart, &timerElapsed); return timerElapsed.tv_sec*1000.0+timerElapsed.tv_usec/1000.0; #endif } #endif // TIMER_H